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Ninja Strike

Enter the shadows with Ninja Strike, where cunning strategy meets tactical warfare. Hide your ninjas, plan your strikes, and dominate the grid in this ultimate ninja showdown!

Ninja Strike

Created At

ETHOnline 2024

Project Description

Ninja Strike: Stealth, Strategy, and Surprise in Every Move

Prepare for the ultimate test of strategy and cunning in Ninja Strike, a thrilling game where stealth and tactics reign supreme. Set on a 10x10 grid, this game challenges you to hide your team of 10 ninjas while you search for and strike your opponent's hidden forces.

Much like in the classic game of Battleship, players take turns guessing the locations of their opponent's ninjas, attempting to uncover and eliminate them one by one. But in Ninja Strike, it's not just about finding your enemy—it's about outsmarting them. Carefully choose where to hide your ninjas, creating a pattern that keeps your opponent guessing.

Each ninja is a master of concealment, but only you know where they lie in wait. Will you cluster your ninjas together for a last stand, or spread them out across the grid to keep your opponent off balance? The choice is yours.

The game doesn't just test your ability to hide; it also challenges your skill in detection. With every turn, you’ll decide where to strike, attempting to uncover the location of your opponent’s ninjas. A successful hit gives you the upper hand, but a miss could leave your own ninjas vulnerable.

Ninja Strike is a game of mental agility, where each move is a step toward victory or defeat. Will you emerge as the master strategist, or will your opponent outmaneuver you in the shadows? Sharpen your senses, plan your moves, and strike with precision in this exciting blend of hide and seek and tactical warfare.

How it's Made

This game is being developed with Scaffold ETH front end and Unity.

#Will need to fill this with possible bounty implementations and other tech

Stackr - to verify game and utilize their miro roll up ChainLink - To create a naive player to practice with XMTP - to have an AI chat bot that explains the rules of the game in the front end as well as a way to subscribe to newsletter Web3auth - used to abstract the login from metamask. Lit Protocol - used to encrypt and decrypt the private key passed from front end to unity Layer Zero - Used to make the assets of the game like the NFT omnichain compatible Express Server - Used to keep track of session data and API requests between unity, stackr, and front end.

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